Perception and Cognition Lab

VR-Feel Project

Virtual Reality (VR) is an upcoming technology which is taking the world by storm. It has found its usefulness in not only games but research as well. VR gives the researchers total control over the environment of the experiment and help them tweak the variables reliably. VR has also been found very effective in treating phobias and generating empathy to a level. In this project, we are interested in looking at the emotions and how we can personalize VR according to the users’ emotions.

Main goals of this project are:

  1. Development of an affective physiological database
  2. Automatic valence and arousal rating assignment of VR stimuli
  3. Personalization of VR according to user emotions

Sight Without Light

Making sense of the space is a complex process. It becomes, even more challenging for visually impaired people, especially in case of navigation. We are working with medical professionals to consider their physiological and neurological conditions to develop and effective spatial assistance. The project aims to understand what determines our spatial ability?

More specifically the current project has following goals:

  1. Identify the spatial nature of auditory cues
  2. Investigate auditory representation of space
  3. Individual difference in spatial representation
  4. Compare the navigational ability between sighted and visually impaired population
  5. Develop an audio-based navigation system to enhance spatial knowledge

Enhancing Vision

This project aims to evaluate the effect of 360 degree display designs on constructing as real as possible local area and local situational awareness around the remote unmanned vehicle or robot.

More specifically the project has two major goals:

  1. Evaluate the effect of 360 degree display designs on constructing remote local area awareness - funded by CSRI, DST from April 2016 - March 2019.
  2. Assess Soldiers’ Cognitive and Ergonomic Profile and develop intervention protocols for effective training to use the optimal 360 degree user-interface- funded by INMAS, DRDO, from July 2016 - March 2019.

Creative Thinking

Is creative thinking used only in art, music, poetry or drama? Or Is it also required to deal with enormous problems varying from day-to-day experiences to more complex problems, selling products; success in business; product designs; designing interactive and learning sessions for students, any workshop, or any event; planning and choosing one’s career; reducing crime rates or youth aggression; building trust and confidence in society; and so on and so forth.

Our team of scientists and students are interested in understanding the interaction between creative thinking and problem-solving. Furthermore, we are interested in developing methods/ tools for inculcating creative thinking through adaptive problem-solving tasks. More specifically, we are focusing on reasoning ability used in solving ill-versus well-structured problems and its interaction with emotion; cognitive flexibility; motivation; perseverance; and individual differences. To answer related research issues we use modeling, eye-tracking, EEG, physiological monitoring devices from BioNomadix.

More specifically, the project has following goals:

  1. Relationship between attention, creative thinking and problem-solving
  2. Role of emotion and mental set in creative cognition
  3. Development of Adaptive Problem Solving System (AAPSS) and its influence on creative thinking
  4. Relationship between abstract thinking and creative abilities

Related work: