Virtual Reality (VR) is an upcoming technology which is taking the world by storm. It has found its usefulness in not only games but research as well. VR gives the researchers total control over the environment of the experiment and help them tweak the variables reliably. VR has also been found very effective in treating phobias and generating empathy to a level. In this project, we are interested in looking at the emotions and how we can personalize VR according to the users’ emotions.
Main goals of this project are:
- Development of an affective physiological database
- Automatic valence and arousal rating assignment of VR stimuli
- Personalization of VR according to user emotions