Present students are working on cutting-edge research in the following areas
The serious games research focuses designing and developing software/hardware for visuo-motor rehabilitation post-stroke, spinal-cord injuries or any motor related degeneration.
Neuroeconomics research looks at risk-taking propensity and decision-making skills in financial transactions. Inhouse games applications are designed and developed in addition to applying traditional games.
Objectification, empathy and violence on the female population is being studied at the neural (brain scanning) and behavioural (eye tracking, physiological) level.
Analytic reasoning gauged from fluid intelligence metrics and correlation to cognitive thinking styles is being pursued with special focus on role of education stream – STEM, fine arts, social sciences.
Fundamental research on the visual system covers color perception and human-eye sensitively to high glare with focus on vehicle driver motor responses to high-beams.
Low cost compact system to measure a number of eye related conditions - for example: amblyopia, strabismus, Ametropia, pupillometry and color vision.
The group works on a range of research topics, from understanding cognitive processes to perception-based engineering. The human understanding is derived and finds applications in domains such as serious games, empathy, neuroeconomics, (non)clinical assistive systems, urban planning interfaces, human intelligence, visual system & color and design of sensors.Spanning fundamental research to applied, the endeavor is to develop perceptive cognitive systems for positive social impact.
Besides the research areas mentioned above, the group also works on plasticity during stroke recovery, which is analyzed using EEG technique and controlled motor actions. Here, we are also testing the effectiveness of using serious games for accelerating recover. While prior studies included measuring the concept of ‘ quiet-eye’ and strategy as applied in badminton and carrom. Eye tracking was used to study scan/gaze differences of professional players and amateurs.
Cognitive neuroscience of empathy, game design and engineering, innovation and entrepreneurship, fiber optic and liquid crystal devices for optical communications and sensors, control systems
Analysing the differentials in logical deduction and rule induction process applied by visual arts (fine arts) and engineering trained students on the standard Raven Progressive Matrices.
Building and testing low-cost virtual reality HMD for vision sciences – specifically focusing on diagnostics/ intervention for amblyopia, strabismus.
Using game interface to study financial/health-related decision making processes. An unique urban growth simulation with realistic conditions is designed & implemented to study individual/collective behaviours.
Objectification of women as a function of attire and influence of exploitative dance sequences in commercial cinema.
Trust based on inter-personal familiarity, source of information and on algorithms is being examined using economic and financial games.
Investigating the Functional and effective connectivity of resting & task default mode networks from fMRI data collected while watching emotional movie clips.
Motor recovery post-stroke and role of neural plasticity. EEG data collected using standard and modified finger-tapping experiments in healthy and stroke patients.
The differences in attention and comprehension of news articles with clickbait and advertisements
Spine Kinematics modelling with data collected using Motion Capture system.
Wearable sensors for muscle and knee bone health as physiological bio markers.
Spine Kinematics modelling with data collected using Motion Capture system.
Wearable sensors for muscle and knee bone health as physiological bio markers.
Correlating visual attention and focal or field-of-view to prediction of action by drivers in Indian road conditions. Field data collected using head mounted eye trackers in naturalistic driving conditions
The role of alcohol on cognitive control as applicable to violence against women. Includes both behavioural and neuroimaging studies.
B5, Vindhya, IIIT Hyderabad, India
kvemuri@iiit.ac.in
+91 40 6653 1000